The music is mostly waiting room type Muzak, by design and is thus largely forgettable.Īll in all, there’s not much more to be said about this game. The last level does do a really cool thing with a black and white color scheme that definitely made the game feel artsier. The color scheme is bright and catchy, but mood lighting helps some of the “spookier” areas. Most of your time is in either a hotel or warehouse type atmosphere. The art direction in this game is good, not great, but good. The game is the right length to not outstay it’s welcome either. I did need a guide with a few puzzles, but for the most part they are easy to understand and fun to mess around with. The ending of that level was a cute and clever enough rug pull that I won’t spoil it. Level 3 sorta takes a dark turn into nightmares where you are walking around a poorly lit hotel with streaks of “blood” on the floor, and knives stuck menacingly in things. Each level has a different gimmick, like looking at spot on the wall from a certain angle to make it form a cube you can pick up or cloning a door into smaller copies of itself, creating a crude staircase. It’s hard to explain and the screenshots I have don’t do it justice as this game is about moving around & viewing things from different angles. Well, when you pick up the cheese, holding it close to your face, and look down the hallway, when you drop it the cheese wedge becomes a giant ramp based on the perspective. You may be in a long hallway with a small cheese wedge at your feet, and the exit is 6ft up the wall. They are all based around forced perspective. The real meat’n’potatoes of this game is the puzzles. ![]() Then at the end of the game where your dreams are the trippiest, the professor chimes in with some “Live, Laugh, Love” level philosophy that kinda helps explain all that you went through, but mostly just seems like the game trying to sound smarter than it is. The can of “Baking Soda” was kinda funny too. I vaguely remember there being one time I actually laughed at one of the jokes. ![]() Neither are particularly funny and most of the humor in this game is derivative and falls flat. There’s a robotic lady on the PA who makes sarcastic quips and the goofy professor in charge leaves audiotapes for you. You are whisked away to this sleep study lab that inhabits your dreams where you run through test gauntlets to “wake up”. Once I started playing the game I realized it actually heavily borrows more from Portal. I was up for a smaller puzzle game to pass the time, so I gave this a try. The trailer intrigued me, because the art style & gameplay had a Stanley Parable type feel. I found this game on sale the same time I came across Adam’s Venture.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |